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The ability to work in multiple projects simultaneously has been on the Premiere Pro user's most-wanted features list for quite some time. It allows editors to quickly access past projects without having to close their current projects. This extremely when working on episodic content, where the same assets are frequently reused. We start at , when Jason sets the stage for the project:.
Like Jason says, it makes sense to have a separate project file for each episode to keep things organized while minimizing project file size.
However, this creates the dilemma of having to re-import the same assets for each episode. This used to mean either importing them directly into a new project or using the Media Browser to import assets or sequences from a recent project. Multiple Open Projects creates opportunity for a confusing and crowded workspace. Jason wisely addresses this before importing any assets. In the video below, he recommends arranging the workspace so that you can quickly access your open projects.
Even with an organized workspace, you may not know which project or timeline is active. Jason goes on to point out a couple ways to identify which project is currently selected. This is critical when it comes to saving and closing your projects. Importing assets from Multiple Open Projects is simple and can be done in more ways than one. You can easily drag assets directly from the Project panel, Timeline, and Source monitor, just to name a few.
Jason says it well, "Any way you think you can move assets, you probably can move assets. One thing to remember when working with Multiple Open Projects, particularly when moving assets, is you're not moving the source media. You're simply creating a new reference to where the source media is located.
Keep this in mind when working across storage drives. Borrowing Jason's example, let's say episode 5 and 6 are on different drives. The assets he copied over from episode 5 into episode 6 will go offline if he removes the drive where episode 5 is stored. In this case, it is recommended to store commonly used assets, like intros, templates, bumpers, lower thirds, etc. Also, you may want to use Premiere Pro's Project Manager to collect all the files used in each episode when you've completed editing the series.
This feature, however, can only be used by editors working on a shared storage network. Shared Projects allows editors to collaborate on project files without unintentionally overwriting another editors work.
A Shared Project is accessible to anyone on the network, but only one editor can have write access at any given time. If you're searching for a definitive resource for understanding Shared Projects, look no further than the following tutorial by certified Adobe Premiere Pro trainer, Dylan Osborn. This Done with Dylan episode goes "under the hood" of Shared Projects, and shows exactly how Premiere Pro is managing the project file. This is the "key," if you will, to project locking in Premiere Pro CC It is also where you will enter a name that will identify you on the network.
With project locking enabled, Dylan shows how to create a new Shared Project from inside a "master" project. Most tutorials would stop here, but Dylan goes on to explain the inner-workings of a Shared Project, and how they use project file aliases to protect an editors work from being overwritten by another.
Understanding these technical components of Shared Projects will help you more effectively collaborate with them. Project Locking works on a "first come, first serve" basis. Dylan explains how to read the new red and green lock icons that can be found on bins in the Project panel and in the bottom lower left corner of the workspace.
Red means another editor currently has ownership and the project can only be opened as read-only. Click the button below to read his Shared Projects summary. No doubt they have already become yet another significant differentiator for Premiere Pro among other NLEs.
Responsive Design, as the name implies, gives editors greater flexibility working with graphics in Premiere Pro. There are two flavors of Responsive Design: Time and Position. Both of which are addressed in another Jason Boone tutorial.
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